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As a Senior Environment Artist with Sony San Diego (VASG) I was sent to work onsite at Naughty Dog on The Last of Us Part II, in addition to helping prototype a future unannounced project. I took on the roles of both modeler and material artist for my levels in The Last of Us Part II, some examples of which can be seen below. It was definitely a challenge to take on both roles, but I really enjoyed pushing my skills to achieve the quality of art that Naughty Dog is known for.