As Principal World Builder on Ghostbusters (created in Unreal 4), my duties included all level building, lighting, terrain sculpting/painting, and propping. I worked closely with the Art Director to establish the look and feel of the levels, and worked with the designers to implement gameplay scenarios and ideas. I am extremely proud of how the game turned out, and being the only World Builder with the responsibility of building and lighting every single level in just 6 months was an intense experience!